Vampire Savior Data Character frame Data
All data taken from Shu's website.

Translated and other things added by youthanasia.

Jedah B.B.Hood Q-Bee Lilith Demitri Morrigan Anakaris Victor L.Raptor
Hsien-Ko J. Talbain Felicia Rikuo Sasquatch Bishamon

 

B.B.Hood Frame Data

 



Normal Moves
Button Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Cancelable? Remark
Standing (Close) Jab (LP) 4 +6 +5 Standing 0/3/6 Ground yes Consecutive links H: +9 G: +8
Strong (MP) 9 +6 +5 Standing 3/9/15 Ground yes
Fierce (HP) 9 -16 -17 Standing 6/7+1x6/9+3x6 Ground no  
Short (LK) 5 +2 +1 Standing 0/3/6 Ground yes Consecutive links H: +5 G: +4
Forward (MK) 8 +4 +3 Standing 3/9/15 Ground yes
Roundhouse (HK) 17 Knockdown -5 Standing 6/15/24 All no
Standing (Far)  Jab (LP) 4 +10 +9 Standing 0/3/6 Ground yes Consecutive links H: +13 G: +12
Strong (MP) 6 +6 +5 Standing 3/9/15 Ground yes
Fierce (HP) 9 - - Standing 6/7+1x6/9+3x6 Ground no
Short (LK) 6 +4 +3 Standing 0/3/6 Ground yes Consecutive links H: +7 G: +6
Forward (MK) 8 +4 +3 Standing 3/9/15 Ground yes
Roundhouse (HK) 17 Knockdown - Standing 6/15/24 All no
Special or + Strong (MP) 12 +4 +3 Standing 3/9/15 All no
or + Forward (MK) 5 -3 -4 Standing 3/9/15 All no
Crouching  Jab (LP) 4 +6 +5 Crouching 0/3/6 Ground yes Consecutive links H: +9 G: +8
Strong (MP) 6 +7 +6 Crouching 3/9/15 Crouching yes
Fierce (HP) 9 -16 -17 Crouching 6/7+1x6/9+3x6 Ground no  
Short (LK) 4 +6 +5 Crouching 0/3/6 Crouching yes Consecutive links H: +8 G: +7
Forward (MK) 6 +5 +4 Crouching 3/9/15 Crouching yes
Roundhouse (HK) 7 ? -3 Crouching 6/15/24 Crouching no
Special + Roundhouse (HK) 15 Knockdown -9 Crouching 6/15/24 All no
 






Special Skills (Dashing)
Button Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Cancelable? Remark
Special + Strong (MP) 21 -1 -2 Standing 3/9/15 Standing no
 






Jumping Normals
Button Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Cancelable? Remark
Vertical Jab (LP) 5 Air 0/3/6 Standing no
Strong (MP) 7 Air 3/9/15 Standing no
Fierce (HP) 13 Air 6/10+4/15+9 Standing no
Short (LK) 5 Air 0/3/6 Standing no
Forward (MK) 7 Air 3/9/15 Standing no
Roundhouse (HK) 11 Knockdown Air 6/15/24 All no
Diagonal Jab (LP) 5 Air 0/3/6 Standing no
Strong (MP) 5 Air 3/9/15 Standing no
Fierce (HP) 13 Air 6/10+4/15+9 Standing no
Short (LK) 5 Air 0/3/6 Standing no
Forward (MK) 7 Air 3/9/15 Standing no
Roundhouse (HK) 11 Knockdown Air 6/15/24 All no
 






Special Moves
Smile & Missile
(high)
(Charge), + P
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Remark
low 10 Knockdown -1 Standing 15/18/21 All
middle 10 Knockdown -1 Standing 15/18/21 All
high 10 Knockdown -1 Standing 15/18/21 All
ES 10 Knockdown -2 Standing 0/0/0 All
Smile & Missile
(low)
(Charge), + K
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Remark
low 10 Knockdown -1 Standing 15/18/21 All
middle 10 Knockdown -1 Standing 15/18/21 All
high 10 Knockdown -1 Standing 15/18/21 All
ES 10 Knockdown -2 Standing 0/0/0 All
Happy & Missile

(Charge), + P
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Remark
low 27 Knockdown Standing 15/18/21 All Landing time: 5F
middle 27 Knockdown Standing 15/18/21 All
high 27 Knockdown Standing 15/18/21 All
ES 27 Knockdown Standing 0/0/0 All
Cheer & Fire

+ P
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Remark
low 13 Knockdown -9 Standing 18/21/24 All
middle 15 Knockdown -13 Standing 18/21/24 All
high 17 Knockdown -18 Standing 18/21/24 All
ES 11 Knockdown Standing 0/0/0 All
Shyness & Strike
(Increases with time)
+ P
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Remark
level 1 16 - Knockdown -9 Standing 18/21/24 Ground Startup is variable:
level 2: 55F
level 3: 103F
level 2 64 - Knockdown -9 Standing 18/21/24 Ground
level 3 112 - Knockdown -14 Standing 18/21/24 Ground
ES 27 Knockdown -14 Standing 0/0/0 Ground
Jealousy & Fake
(GC Only)
+ K
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Remark
low - - Standing - Invincible frames: 29F
middle - - Standing -
high - - Standing -
ES - - - Standing - -
Sentimental Typhoon

+ P
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Hit)  Guard Direction Remark
low - - - - - - Invincible frames: 1F
middle 2 Knockdown - Standing 12/21 Throw
high 2 Knockdown - Standing 12/21 Throw
ES 2 Knockdown - Standing 0/0 Throw
 






EX Super Moves
Cool Hunting

+ PP
Gauge Startup Hit Adv Grd. Adv After Pos Guard Direction Remark
1 25 Knockdown Standing All
Beautiful Memory

+ KK
Gauge Startup Hit Adv Grd. Adv After Pos Guard Direction Remark
1 17 Knockdown -29 Air Ground Landing time: 1F
Apple for You

+ KK
Gauge Startup Hit Adv Grd. Adv After Pos Guard Direction Remark
1 18 Knockdown - Standing Throw






Normal Throw

Hold & Cut

or + Strong (MP) or Fierce (HP)

Startup Hit Adv Throw Adv After Pos Gauge Growth Throw Direction Remark
1 Knockdown -1 Air 9 Left or Right  
 






Air Throw

Catch & Cut (Air Only)

or + Strong (MP) or Fierce (HP)

Startup Hit Adv Throw Adv After Pos Gauge Growth Throw Direction Remark
1 Knockdown Air 9 Rear
 






Pursuit

Pursuit

(Knockdown Only)
+ P or K

Strength Startup After Pos Gauge Growth (Whiff/Hit)  Remark
Normal 40 Air 6/12+2x5
ES 40 Air 0/0
 






Special Skills
Double Jump

in the air.
After Pos Remark
Air  
Tell me Why

+ KKK
After Pos Remark
Standing Short dash.






Dark Force
Killing Time

Same Strenght P+K
Startup Invincibility Ending After Pos Contents
39 41 39 Standing Punches become missiles.




Vampire Savior Data Taken from Shu's website.