Vampire Savior Data Character frame Data
All data taken from Shu's website.

Translated and other things added by youthanasia.

Jedah B.B.Hood Q-Bee Lilith Demitri Morrigan Anakaris Victor L.Raptor
Hsien-Ko J. Talbain Felicia Rikuo Sasquatch Bishamon

 

Bishamon Frame Data

 

 

Normal Moves
Button Startup Hit Adv Grd. Adv Damage After Pos Gauge Growth (Whiff/Block/Hit) Guard Direction Cancelable? Remark
Standing
Jab (LP) 5 +6 +5 ~8 Standing 0/ 3/ 6 Ground yes Consecutive links H:+9F G:+8F
Strong (MP) 10 +2 +1 ~13 Standing 3/ 5+2+2/ 7+4+4 Ground no
Fierce (HP) 8 -7 -8 ~18 Standing 6/ 9+3+3/12+6+6 Ground no
Short (LK) 5 +7 +6 ~8 Standing 0/ 3/ 6 Ground yes
Forward (MK) 6 +6 +5 ~13 Standing 3/ 9/15 Ground yes
Roundhouse (HK) 7 +6 +5 ~17 Standing 6/15/24 Ground no


Standing Forward


+ Jab (LP) 6 -2 -3 ~7 Standing 0/ 1/ 3 Ground no Consecutive links H:+1F G:0F
Jab (LP)-2nd hit - +7 +6 ? Standing 0/ 1/ 3 Ground no
+ Strong (MP) 7 0 -1 ~13 Standing 3/ 6/ 9 Ground no
Strong (MP)-2nd hit - +12 +11 ? Standing 3/ 6/ 9 Ground no
+ Fierce (HP) 8 -3 -4 ~18 Standing 6/10/15 Ground no
Fierce (HP)-2nd hit - +8 +7 ? Standing 6/10/15 Ground no
+ Short (LK) 5 +4 +3 ~7 Standing 0/ 3/ 6 Ground no
+ Forward (MK) 6 +3 +2 ~14 Standing 3/ 9/15 Ground no
+ Roundhouse (HK) 7 -7 -8 ~18 Standing 6/15/24 Ground no

Crouching

Jab (LP) 5 +8 +7 ~6 Crouching 0/ 3/ 6 Ground yes Consecutive links H:+11F G:+10F
Strong (MP) 6 +4 +3 ~13 Crouching 3/ 9/15 Ground yes
Fierce (HP) 9 -4 -5 ~17 Crouching 6/15/24 Ground no
Short (LK) 5 +8 +7 ~7 Crouching 0/ 3/ 6 Crouching yes
Forward (MK) 6 +6 +5 ~14 Crouching 3/ 6+3/ 9+6 Crouching yes
Roundhouse (HK) 11 ? +5 ~18 Crouching 6/15+9/24(24) Crouching no
 






Jumping Normals
Button Startup Hit Adv Grd. Adv Damage After Pos Gauge Growth (Whiff/Block/Hit) Guard Direction Cancelable? Remark
Vertical Jab (LP) 6 ~8 Air 0/ 3x5/ 6x5 Standing yes
Strong (MP) 6 ~14 Air 3/ 9+6/15+12 Standing yes
Fierce (HP) 7 ~20 Air 6/15+9/24+18 Standing no
Short (LK) 5 ~8 Air 0/ 3/ 6 Standing yes
Forward (MK) 6 ~13 Air 3/ 9/15 Standing no
Roundhouse (HK) 8 ~18 Air 6/15/24 Standing no
Diagonal Jab (LP) 7 ~8 Air 0/ 3/ 6 Standing yes
Strong (MP) 6 ~14 Air 3/ 9+6/15+12 Standing yes
Fierce (HP) 11 ~20 Air 6/15/24 Standing no
Short (LK) 5 ~8 Air 0/ 3/ 6 Standing yes
Forward (MK) 6 ~13 Air 3/ 9/15 Standing no
Roundhouse (HK) 8 ~18 Air 6/15/24 Standing no
 






Special Moves
Karame Dama

+ P
Strenght Startup Hit Adv Grd. Adv Damage After Pos Gauge Growth (Whiff/Block/Hit) Guard Direction Remark
low 12 Variable -9 ~11 Standing 12/15/18 All Knocks down on air hit.

middle 12 Variable -4 ~11 Standing 12/15/18 All
high 12 Variable 0 ~11 Standing 12/15/18 All
ES 12 Variable 0 ~13 Standing 0/ 0/ 0 All
Air Karame Dama
(Air Only)
+ P
Strenght Startup Hit Adv Grd. Adv Damage After Pos Gauge Growth (Whiff/Block/Hit) Guard Direction Remark
low 28 Variable ~11 Standing 12/15/18 All

Knocks down on air hit.
Landing time:8F

middle 28 Variable ~11 Standing 12/15/18 All
high 28 Variable ~11 Standing 12/15/18 All
ES 28 Variable ~13 Standing 0/ 0/ 0 All
Tama Yose
(During Stun)
+ P
Strenght Startup Hit Adv Grd. Adv Damage After Pos Gauge Growth (Whiff/Block/Hit) Guard Direction Remark
low Knockdown - - Standing 0/ 0/ 0 -

Can be followed by Kienzan.
middle Knockdown - - Standing 0/ 0/ 0 -
high Knockdown - - Standing 0/ 0/ 0 -
ES - - - - Standing - -
Tsuji Hayate
(During Stun)
+ P
Strenght Startup Hit Adv Grd. Adv Damage After Pos Gauge Growth (Whiff/Block/Hit) Guard Direction Remark
low 7 Knockdown ~17 Standing 12/14+2/16+4 All Prevents rolling.
middle 7 Knockdown ~17 Standing 12/14+2/16+4 All
high 7 Knockdown ~17 Standing 12/14+2/16+4 All
ES 1 Knockdown ~31 Standing 0/ 0/ 0 All
Kienzan
(GC/Reversal Only)
+ P
Strenght Startup Hit Adv Grd. Adv Damage After Pos Gauge Growth (Whiff/Block/Hit) Guard Direction Remark
low 6 Knockdown -21 ~21 Standing 22/26/31 All MP version does more damage than HP.
Landing time:8F
middle 6 Knockdown -28 ~24 Standing 22/26/31 All
high 6 Knockdown -33 ~23 Standing 22/26/31 All
ES 4 Knockdown -29 ~38 Standing 0/ 0/ 0 All
Iai Giri (High)
(Increases with time)
(Charge), + P
Strenght Startup Hit Adv Grd. Adv Damage After Pos Gauge Growth (Whiff/Block/Hit) Guard Direction Remark
level 1 12 +8 +7 ~20 Standing 18/19/21 Ground Knocks down on air hit.
level 2 12 +10 +9 ~26 Standing 18/19+1/21+3 Ground
level 3 12 +12 +11 ~34 Standing 18/19+1+1/21+3+3 Ground
ES 12 +12 +11 ? Standing 0/ 0/ 0 Ground

Iai Giri (Low)
(Increases with time)
(Charge), + K

Strenght Startup Hit Adv Grd. Adv Damage After Pos Gauge Growth (Whiff/Block/Hit) Guard Direction Remark
level 1 10 +10 +9 ~18 Crouching 18/19/21 Ground Knocks down on air hit.
level 2 10 +12 +11 ~24 Crouching 18/19+1/21+3 Ground
level 3 10 +14 +13 ~30 Crouching 18/19+1+1/21+3+3 Ground
ES 10 +14 +13 ? Crouching 0/ 0/ 0 Ground
Kirisute Gomen

360 Motion + P
Strenght Startup Hit Adv Grd. Adv Damage After Pos Gauge Growth
(Whiff/Hit)
Guard Direction Remark
low 8 Knockdown - - Standing 12/14+2 Throw Comes out as middle strenght when not pushed simultaneously.

Invincible frames:13F
middle 8 Knockdown - ~24 Standing 12/14+2+2 Throw
high 8 Knockdown - ~26 Standing 12/14+2x3 Throw
ES 8 Knockdown - ~34 Standing 0/ 0 Throw
 






EX Super Moves
Oni Kubi Hineri

+ PP
Gauge Startup Hit Adv Grd. Adv Damage After Pos Guard Direction Remark
1 17 Knockdown - Variable Standing -
Enma Seki

+ KK
Gauge Startup Hit Adv Grd. Adv Damage After Pos Guard Direction Remark
1 18 Knockdown -5 ~36 Standing Crouching
Togakubi Sarashi
(Knockdown Only)
+ PP
Gauge Startup Hit Adv Grd. Adv Damage After Pos Guard Direction Remark
1 34 Pursuit - ~30 Standing -
 






Normal Throw

Kesa Nage

or + Strong (MP) or Fierce (HP)

Startup Hit Adv Throw Adv Damage After Pos Gauge Growth Throw Direction Remark
1 Knockdown +18 ~22 Standing 9 Left or Right
 






Air Throw

Mitamanuki (Air Only)

or + Strong (MP) or Fierce (HP)

Startup Hit Adv Throw Adv Damage After Pos Gauge Growth Throw Direction Remark
1 Knockdown ~20 Air 9 Left or Right
 






Pursuit

Pursuit

(Knockdown Only)
+ P or K

Strenght Startup Damage After Pos Gauge Growth
(Whiff/Hit)
Remark
Normal 31 ~3 Standing 6/30
ES 31 ~10 Standing 0/ 0
 






Dark Force
Kogane Katabira

Same Strenght P+K
Startup Invincibility Ending After Pos Remark
41 43 41 Standing Gives super armor.
No white damage taken while on this mode.




Vampire Savior Data Taken from Shu's website.