Vampire Savior Data Character frame Data
All data taken from Shu's website.

Translated and other things added by youthanasia.

Jedah B.B.Hood Q-Bee Lilith Demitri Morrigan Anakaris Victor L.Raptor
Hsien-Ko J. Talbain Felicia Rikuo Sasquatch Bishamon

 

Hsien-Ko Frame Data

 


Normal Moves
Button Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit) Guard Direction Cancelable? Remark
Standing (Close) Jab (LP) 5 +5 +4 Standing 0/3/6 Ground yes Consecutive links H: +8F G: +7F
Strong (MP) 6 +3 +2 Standing 3/9/15 Ground yes
Fierce (HP) 7 +2 +1 Standing 6/15/24 Ground no
Short (LK) 5 +5 +4 Standing 0/3/6 Ground yes Consecutive links H: +8F G: +7F
Forward (MK) 11 -14 -15 Standing 3/9/15 Ground no
Roundhouse (HK) 8 -5 -6 Standing 6/15/24 Ground no
Standing (Far) Jab (LP) 5 +4 +3 Standing 0/3/6 Ground yes Consecutive links H: +7F G: +6F
Strong (MP) 6 +3 +2 Standing 3/9/15 Ground yes
Fierce (HP) 11 -3 -4 Standing 6/9+3+3/12+6+6 Ground no
Short (LK) 5 +5 +4 Standing 0/3/6 Ground yes Consecutive links H: +8F G: +7F
Forward (MK) 11 -14 -15 Standing 3/9/15 Ground no
Roundhouse (HK) 8 -5 -6 Standing 6/15/24 Ground no
Special + Strong (MP) 7 -8 -9 Standing 3/9/15 Ground no
+ Fierce (HP) 11 -15 -16 Standing 6/15/24 Ground no
Crouching  Jab (LP) 5 +4 +3 Crouching 0/3/6 Ground yes Consecutive links H: +7F G: +6F
Strong (MP) 7 -7 -8 Crouching 3/9/15 Ground no
Fierce (HP) 9 ? -11 Crouching 6/15/24 Crouching no
Short (LK) 5 +6 +5 Crouching 0/3/6 Crouching yes Consecutive links H: +9F G: +8F
Forward (MK) 6 +1 0 Crouching 3/9/15 Crouching yes
Roundhouse (HK) 11 Knockdown -20 Crouching 6/15/24 Ground no
 






Jumping Normals
Button Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit) Guard Direction Cancelable? Remark
Vertical / Diagonal  Jab (LP) 5 Air 0/3/6 Standing yes
Strong (MP) 7 Air 3/9/15 Standing no
Fierce (HP) 10 Air 6/9+3+3/12+6+6 Standing no
Short (LK) 5 Air 0/3/6 Standing yes
Forward (MK) 9 Air 3/9/15 Standing no
Roundhouse (HK) 8 Air 6/15/24 Standing no
 






Special Moves
Ankihou

+ P
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit) Guard Direction Remark
low 17 -9 -10 Standing 12/16/21 All Knocks down on air hit.
middle 17 -5 -6 Standing 12/16/21 All
high 17 -1 -2 Standing 12/16/21 Standing
ES 17 Standing 0/0/0 Crouching
Senpuubu
(GC)
(Air, press K to end)
+ P (Tap P)
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit) Guard Direction Remark
low 30 Variable 18/18+3xn/18+6xn All Knocks down on air hit.
middle 32 Variable 18/18+3xn/18+6xn All
high 34 Variable 18/18+3xn/18+6xn All
ES 32 Variable 0/0/0 All
Henkyouki
(Air)
+ P
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit) Guard Direction Remark
low 10 -6 -7 Standing 12/19/27 All Knocks down on air hit.

Air version landing time:1F
middle 12 -6 -7 Standing 12/19/27 All
high 14 -7 -8 Standing 12/19/27 All
ES 17 +7 +6 Standing 0/0/0 All
Houtengeki

+ P
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Hit)  Guard Direction Remark
low - - - - - -
middle 2 Knockdown - Standing 12/21 Throw
high 2 Knockdown - Standing 12/21 Throw
ES - - - - - -
 






EX Super Moves
Chuukadan

+ PP
Gauge Startup Hit Adv Grd. Adv After Pos Guard Direction Remark
1 17 Knockdown Standing All  
Jiretou

+ KK
Gauge Startup Hit Adv Grd. Adv After Pos Guard Direction Remark
1 33 Knockdown Standing All
Tenraiha

Short (LK), Roundhouse (HK), Strong (MP), Strong (MP),
Attack Gauge Startup Hit Adv Grd. Adv After Pos Guard Direction Remark
Weight 1 19 Standing Standing The iron spheres leap randomly.
Earthquake - 23 ? -54 Standing All
Iron Sphere - Knockdown - All
 






Normal Throw

Hourei

or + Strong (MP) or Fierce (HP)

Startup Hit Adv Throw Adv After Pos Gauge growth Throw Direction Remark
1 Knockdown +25 Standing 9 Left or Right Same as K Throw.

Hourei

or + Forward (MK) or Roundhouse (HK)

Startup Hit Adv Throw Adv After Pos Gauge growth Throw Direction Remark
1 Knockdown +25 Standing 9 Left or Right Same as P Throw.
 






Air Throw

Houten (Air Only)

or + Strong (MP) or Fierce (HP)

Startup Hit Adv Throw Adv After Pos Gauge growth Throw direction Remark
1 Knockdown Air 9 Left or Right  
 






Pursuit

Pursuit

(Knockdown Only)
+ P or K

Strength Startup After Pos Gauge Growth (Whiff/Hit)  Remark
Normal 33 Standing 6/11+5x3
ES 33 Standing 0/0
 






Special Skills
Air Dash
(Air Only)
or
After Pos Remark
Air  
 






Dark Force
Rimoukon

Same Strenght P+K
Startup Invincibility Ending After Pos Contents
67 69 5 Standing Gives hyper armor.

Can't dash, use special moves, throw or be thrown.
Her normal moves change.
Ending time depends on how far from her sister Hsien-Ko is.







Normal Moves (Dark Force)
Button Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit) Guard Direction Cancelable? Remark
Standing
Jab (LP) 4 Standing 0/0/0 Ground no
Strong (MP) 11 Standing 0/0/0 Ground no
Fierce (HP) 10 Standing 0/0/0 Ground no
Short (LK) 6 Standing 0/0/0 Ground no
Forward (MK) 7 Standing 0/0/0 Ground no
Roundhouse (HK) 8 Standing 0/0/0 Ground no
Crouching  Jab (LP) 9 Knockdown Standing 0/0/0 Crouching no
Strong (MP) 9 Knockdown Standing 0/0/0 Crouching no
Fierce (HP) 9 Knockdown Standing 0/0/0 Crouching no
Short (LK) 9 Knockdown Standing 0/0/0 Crouching no
Forward (MK) 9 Knockdown Standing 0/0/0 Crouching no
Roundhouse (HK) 9 Knockdown Standing 0/0/0 Crouching no
 





Vampire Savior Data Taken from Shu's website.
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