Vampire Savior Data Character frame Data
All data taken from Shu's website.

Translated and other things added by youthanasia.

Jedah B.B.Hood Q-Bee Lilith Demitri Morrigan Anakaris Victor L.Raptor
Hsien-Ko J. Talbain Felicia Rikuo Sasquatch Bishamon

 

Lilith Frame Data

 


Normal Moves
Button Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Cancelable? Remark
Standing (Close)  Jab (LP) 5 +6 +5 Standing 0/3/6 Ground yes Consecutive links H: +9F G: +8F
Strong (MP) 6 -5 -6 Standing 3/9/15 Ground yes
Fierce (HP) 9 +3 +2 Standing 6/15/24 Ground no
Short (LK) 6 +3 +2 Standing 0/3/6 Ground yes Consecutive links H: +6 G: +5
Forward (MK) 6 +2 +1 Standing 3/9/15 Ground no
Roundhouse (HK) 8 -5 -6 Standing 6/8+2x3/11+5x3 Ground no
Standing (Far)  Jab (LP) 5 +6 +5 Standing 0/3/6 Ground yes Consecutive links H: +9F G: +8F
Strong (MP) 8 +4 +3 Standing 3/9/15 Ground yes
Fierce (HP) 9 -1 -2 Standing 6/15/24 Ground no
Short (LK) 6 +5 +4 Standing 0/3/6 Ground yes Consecutive links H: +8 G: +7
Forward (MK) 6 +2 +1 Standing 3/9/15 Ground no
Roundhouse (HK) 20 -5 -6 Standing 6/10+4/15+9 Ground no
Crouching  Jab (LP) 4 +8 +7 Crouching 0/3/6 Ground yes Consecutive links H: +11F G: +10F
Strong (MP) 6 +2 +1 Crouching 3/9/15 Ground yes
Fierce (HP) 9 -2 -3 Crouching 6/15/24 Ground no
Short (LK) 4 +6 +5 Crouching 0/3/6 Crouching yes Consecutive links H: +9F G: +8F
Forward (MK) 4 -2 -3 Crouching 3/9/15 Crouching yes
Roundhouse (HK) 14 ? -20 Crouching 6/15/24 Crouching no
 






Dashing Normal Moves
Button Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Cancelable? Remark
Dashing (Close)  Jab (LP) 4 +7 +6 Standing 0/3/6 Ground no
Strong (MP) 5 -4 -5 Standing 3/9/15 Ground no
Fierce (HP) 8 +4 +3 Standing 6/15/24 Ground no
Short (LK) 5 +4 +3 Standing 0/3/6 Ground no
Forward (MK) 5 +3 +2 Standing 3/9/15 Ground no
Roundhouse (HK) 7 -4 -5 Standing 6/8+2x3/11+5x3 Ground no
Dashing (Far)  Jab (LP) 4 +7 +6 Standing 0/3/6 Ground no
Strong (MP) 7 +5 +4 Standing 3/9/15 Ground no
Fierce (HP) 8 0 -1 Standing 6/15/24 Ground no
Short (LK) 5 +6 +5 Standing 0/3/6 Ground no
Forward (MK) 5 +3 +2 Standing 3/9/15 Ground no
Roundhouse (HK) 19 -4 -5 Standing 6/10+4/15+9 Ground no
 






Jumping Normals
Button Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Cancelable? Remark
Vertical / Diagonal Jab (LP) 5 Air 0/3/6 Standing yes
Strong (MP) 6 Air 3/9/15 Standing yes
Fierce (HP) 7 Air 6/15/24 Standing no
Short (LK) 6 Air 0/3/6 Standing yes
Forward (MK) 6 Air 3/9/15 Standing yes
Roundhouse (HK) 9 Air 6/15/24 Standing no
 






Special Moves
Soul Flash

+ P
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Remark
low 13 +2 -8 Standing 12/16/21 All Knocks down on air hit.
middle 13 +2 -8 Standing 12/16/21 All
high 13 +2 -8 Standing 12/16/21 All
ES 20 +9 -1 Standing 0/0/0 All
Air Soul Flash
(Air)
+ P
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Remark
low 12 Standing 12/16/21 All Knocks down on air hit.
Landing time: 1F
middle 12 Standing 12/16/21 All
high 12 Standing 12/16/21 All
ES 19 Standing 0/0/0 All
Shining Blade
(GC)
+ P
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Remark
low 7 Knockdown -19 Standing 22/26/31 All
Invincible frames:
Normal: 7F, ES: 10F
Landing time: 4F
middle 7 Knockdown -21 Standing 22/26/31 All
high 7 Knockdown -25 Standing 22/26/31 All
ES 5 Knockdown -36 Standing 0/0/0 All
Merry Turn

+ K
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Remark
low 4 Knockdown -19 Crouching 18/21/24 All Landing time: 10F
middle 5 Knockdown -25 Crouching 18/21/24 All
high 6 Knockdown -30 Crouching 18/21/24 All
ES 6 Knockdown -20 Crouching 0/0/0 All
Mystic Arrow

+ P
Strength Startup Hit Adv Grd. Adv After Pos Gauge growth
(Air/this)
Guard Direction Remark
low 38 Knockdown - Standing 12/18 Throw Can Juggle After ES version
middle 38 Knockdown - Standing 12/18 Throw
high 38 Knockdown - Standing 12/18 Throw
ES 38 Knockdown - Standing 0/0 Throw
 






EX Super Moves
Splendor Love

 + KK
Gauge Startup Hit Adv Grd. Adv After Pos Guard Direction Remark
1 16 Knockdown -61 Crouching All Landing time: 10F
Luminous Illusion
(Air)
Jab (LP), Jab (LP), , Short (LK), Fierce (HP)
Gauge Startup Hit Adv Grd. Adv After Pos Guard Direction Remark
1 4 Knockdown -23 Air All  
Gloomy Puppet Show

+ KK
Gauge Startup Hit Adv Grd. Adv After Pos Guard Direction Remark
2 25 Knockdown -32 Standing All







Normal Throw

Innocent Hug

or + Strong (MP) or Fierce (HP)

Startup Hit Adv Throw Adv After Pos Gauge Growth Throw Direction Remark
1 Knockdown -2 Standing 9 Left or Right
 






Air Throw

Childish Drop (Air Only)

or + Strong (MP) or Fierce (HP)

Startup Hit Adv Throw Adv After Pos Gauge Growth Throw Direction Remark
1 Knockdown Air 9 Left or Right  
 






Pursuit

Pursuit

(Knockdown Only)
+ P or K

Strength Startup After Pos Gauge Growth
(Whiff/Hit)
Remark
Normal 34 Air 6/24
ES 34 Air 0/0
 






Special Skills
High jump

After Pos Remark
Air Super Jump.






Dark Force
Mindless Doll
(Mimicry Doll)
Jab (LP) + Short (LK) or Strong (MP) + Forward (MK)
Startup Invincibility Ending After Pos Contents
58 60 28 Standing Creates an image which executes all her movements a short moment after.
Mindless Doll
(Mirror Doll)
Fierce (HP) + Roundhouse (HK)
Startup Invincibility Ending After Pos Contents
58 60 28 Standing Creates a mirror image.
No pushback from moves while in this mode.






Vampire Savior Data Taken from Shu's website.