Vampire Savior Data Character frame Data
All data taken from Shu's website.

Translated and other things added by youthanasia.

Jedah B.B.Hood Q-Bee Lilith Demitri Morrigan Anakaris Victor L.Raptor
Hsien-Ko J. Talbain Felicia Rikuo Sasquatch Bishamon

 

L. Raptor Frame Data

 


Normal Moves
Button Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Cancelable? Remark
Standing  Jab (LP) 5 +3 +2 Standing 0/3/6 Ground yes Consecutive links H: +6F G: +5F
Strong (MP) 6 -1 -2 Standing 3/9/15 Ground yes
Fierce (HP) 7 -4 -5 Standing 6/10+4/15+9 Ground no
Short (LK) 5 +4 +3 Standing 0/3/6 Ground yes Consecutive links H: +7F G: +6F
Forward (MK) 7 -1 -2 Standing 3/9/15 Ground yes
Roundhouse (HK) 10 -6 -7 Standing 6/10+4/15+9 Ground no
Standing Forward   + Jab (LP) 6 -3 -4 Standing 0/3/6 Ground yes Consecutive links H: 0F G: - 1F
+ Strong (MP) 7 -4 -5 Standing 3/9/15 Ground no
+ Fierce (HP) 8 -4 -5 Standing 6/9+3+3/12+6+6 Ground no
+ Short (LK) 7 +1 0 Standing 0/3/6 Ground no Consecutive links H: +4F G: +3F
+ Forward (MK) 9 -6 -7 Standing 3/6/9 Ground no
+ Roundhouse (HK) 15 -2 -15 Standing 6/15/24 Ground no Resets opponent on hit.
Crouching  Jab (LP) 5 +6 +5 Crouching 0/3/6 Ground yes Consecutive links H: +9F G: +8F
Strong (MP) 6 0 -1 Crouching 3/9/15 Ground yes
Fierce (HP) 10 -6 -7 Crouching 6/15/24 Ground no
Short (LK) 5 +5 +4 Crouching 0/3/6 Crouching yes Consecutive links H: 8F G: +7F
Forward (MK) 7 -3 -4 Crouching 3/9/15 Crouching yes
Roundhouse (HK) 8 ? -7 Crouching 6/15/24 Crouching no
 






Jumping Normals
Button Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Cancelable? Remark
Vertical / Diagonal Jab (LP) 5 Air 0/3/6 Standing yes
Strong (MP) 5 Air 3/9/15 Standing yes
Fierce (HP) 7 Air 6/15/24 Standing no
Short (LK) 4 Air 0/3/6 Standing yes
Forward (MK) 5 Air 3/9/15 Standing yes
Roundhouse (HK) 7 Air 6/10+4+4/15+9+9 Standing no
+ Button Jab (LP) 5 Air 0/3/6 Standing yes
Strong (MP) 5 Air 3/9/15 Standing yes
Fierce (HP) 7 Air 6/15/24 Standing no
Short (LK) 9 0/3/6 All no Resets opponent on hit.
Forward (MK) 9 3/9/15 All no Resets opponent on hit.
Roundhouse (HK) 9 6/15/24 All no Resets opponent on hit.
 






Special Moves
Death Hurricane

+ K
(Air)
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Remark
low 7 Knockdown -11 Standing 18/21/24 All Landing time: 8F

Air version startup: 6F
middle 7 Knockdown -24 Standing 18/21/24 All
high 7 Knockdown -40 Standing 18/21/24 All
ES 7 Knockdown Standing 0/0/0 All
Skull Sting

+ K
(Air)
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Remark
low 31 Standing 12/12+1xn/12+3xn Standing Knocks down on air hit.

Landing time: 9F
middle 33 Standing 12/12+1xn/12+3xn Standing
high 35 Standing 12/12+1xn/12+3xn Standing
ES 29 Standing 0/0/0 Standing
Hell's Gate

+ K
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth Guard Direction Remark
low - - Crouching 12 - Invincible frames: 57F
Ending: 6F
middle - - Crouching 12 -
high - - Crouching 12 -
ES - - - - - -
Death Phrase
(GC only)

+ K
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Remark
low 9 Knockdown -34 Standing 0/4/9 Ground Invincible frames: 13F
middle 9 Knockdown -34 Standing 0/4/9 Ground
high 9 Knockdown -34 Standing 0/4/9 Ground
ES 9 Knockdown -34 Standing 0/0/0 Ground
Skull Punish

+ P
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Hit)  Guard Direction Remark
low - - - Standing - -
middle 2 Knockdown - Standing 12/12 Throw
high 2 Knockdown - Standing 12/12 Throw
ES 2 Knockdown - Standing 0/0 Throw
 






EX Super Moves
Hell Dunk

+ PP
Gauge Startup Hit Adv Grd. Adv After Pos Guard Direction Remark
1 52 Knockdown - Crouching Throw
Death Voltage
+ KK
(Air)
Gauge Startup Hit Adv Grd. Adv After Pos Guard Direction Remark
1 7 Knockdown -41 Standing All Landing time: 8F
Evil Scream

+ PP
Gauge Startup Hit Adv Grd. Adv After Pos Guard Direction Remark
1 16 Knockdown -14 Standing Ground
 






Normal Throw

Madara Beat

or + Strong (MP) or Fierce (HP)

Startup Hit Adv Throw Adv After Pos Gauge Growth Throw Direction Remark
1 +2 +2 Standing 0 Left or Right Resets opponent on hit.

Deadly Catapault

or + Forward (MK) or Roundhouse(HK)

Startup Hit Adv Throw Adv After Pos Gauge Growth Throw Direction Remark
1 Knockdown +11 Standing 0 Left or Right
 






Air Throw

Air Catastrophe (Air Only)

or + Strong (MP) or Fierce (HP)

Startup Hit Adv Throw Adv After Pos Gauge Growth Throw Direction Remark
1 Knockdown Air 0 Left or Right
 






Pursuit

Pursuit

(Knockdown Only)
+ P or K

Strength Startup After Pos Gauge Growth (Whiff/Hit)  Remark
Normal 39 Ground 6/6x3
ES 39 Ground 0/0
 






Special Skills
Crouched Walking

or
After Pos Remark
 
 
Air Dash
(Air Only)
or
After Pos Remark
Air  
 






Dark Force
Ultimate Undead

Same Strenght P+K
Startup Invincibility Ending After Pos Contents
62 70 32 Standing His normal moves change.
Can't crouch walk, use special moves and throw.
Can guard cancel though.






Normal Moves (Dark Force)
Button Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Cancelable? Remark
Standing  Jab (LP) 5 +15 +14 Standing 0/0/0 Ground no
Strong (MP) 10 +9 +8 Standing 0/0/0 Ground no
Fierce (HP) 7 Knockdown -5 Standing 0/0/0 Ground no
Short (LK) 5 +15 +14 Standing 0/0/0 Ground no
Forward (MK) 10 +9 +8 Standing 0/0/0 Ground no
Roundhouse (HK) 7 Knockdown -5 Standing 0/0/0 Ground no
Crouching  Jab (LP) 5 +15 +14 Crouching 0/0/0 Crouching no
Strong (MP) 10 +9 +8 Crouching 0/0/0 Crouching no
Fierce (HP) 7 Knockdown -5 Crouching 0/0/0 Ground no
Short (LK) 5 +15 +14 Crouching 0/0/0 Crouching no
Forward (MK) 10 +9 +8 Crouching 0/0/0 Crouching no
Roundhouse (HK) 7 Knockdown -5 Crouching 0/0/0 Ground no
 






Special Moves (Dark Force)
Ultimate Revenge
(GC only)

+ K
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Remark
low 5 Knockdown -6 Standing 0/0/0 Ground Invincible frames: 13F
middle 5 Knockdown -6 Standing 0/0/0 Ground
high 5 Knockdown -6 Standing 0/0/0 Ground
ES 5 Knockdown Standing 0/0/0 Ground
 





Vampire Savior Data Taken from Shu's website.
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