Vampire Savior Data Character frame Data
All data taken from Shu's website.

Translated and other things added by youthanasia.

Jedah B.B.Hood Q-Bee Lilith Demitri Morrigan Anakaris Victor L.Raptor
Hsien-Ko J. Talbain Felicia Rikuo Sasquatch Bishamon

 

Rikuo Frame Data

 


Normal Moves
Button Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Cancelable? Remark
Standing (Close) Jab (LP) 5 +8 +7 Standing 0/3/6 Ground yes Consecutive links H: +11F G: +10F
Strong (MP) 6 0 -1 Standing 3/6+3/9+6 Ground no
Fierce (HP) 11 Knockdown -19 Standing 6/15/24 Ground no Landing time: 8F
Short (LK) 5 +6 +5 Standing 0/3/6 Ground yes Consecutive links H: +9F G: +8F
Forward (MK) 6 -2 -3 Standing 3/9/15 Ground yes
Roundhouse (HK) 7 +4 +3 Standing 6/15/24 Ground no
Standing (Far) Jab (LP) 5 +8 +7 Standing 0/3/6 Ground yes Consecutive links H: +11F G: +10F
Strong (MP) 6 0 -1 Standing 3/6+3/9+6 Ground no
Fierce (HP) 11 Knockdown -19 Standing 6/15/24 Ground no Landing time: 8F
Short (LK) 5 +6 +5 Standing 0/3/6 Ground yes Consecutive links H: +9F G: +8F
Forward (MK) 6 -2 -3 Standing 3/9/15 Ground yes
Roundhouse (HK) 8 -7 -8 Standing 6/15/24 Ground no
Crouching Jab (LP) 5 +9 +8 Crouching 0/3/6 Ground yes Consecutive links H: +12F G: +11F
Strong (MP) 6 +6 +5 Crouching 3/6+3/9+6 Ground yes
Fierce (HP) 7 Knockdown -1 Crouching 6/10+4/15+9 Ground no
Short (LK) 5 +7 +6 Crouching 0/3/6 Crouching yes Consecutive links H: +10F G: +9F
Forward (MK) 7 +1 0 Crouching 3/6+3/9+6 Crouching no
Roundhouse (HK) 8 ? -1 Crouching 6/15/24 Crouching no






Dashing Normal Moves
Button Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Cancelable? Remark
Dashing Jab (LP) 4 +4 +3 Crouching 0/3/6 Ground no
Strong (MP) 5 +6 +5 Crouching 3/6+3/9+6 Ground yes
Fierce (HP) 8 -10 -11 Crouching 6/9+3+3/12+6+6 Ground no
Short (LK) 4 +4 +3 Crouching 0/3/6 Crouching no
Forward (MK) 6 +1 0 Crouching 3/6+3/9+6 Crouching no
Roundhouse (HK) 7 Inversion -1 Crouching 6/15/24 Crouching no
 






Jumping Normals
Button Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Cancelable? Remark
Vertical / Diagonal Jab (LP) 5 Air 0/3/6 Standing no
Strong (MP) 6 Air 3/9/15 Standing no
Fierce (HP) 8 Air 6/15/24 Standing no
Short (LK) 5 Air 0/3/6 Standing no
Forward (MK) 7 Air 3/9/15 Standing no
Roundhouse (HK) 9 Air 6/15/24 Standing no
Special + Roundhouse (HK) 10 6/15/24 All no Resets opponent on hit.
 






Special Moves
Sonic Wave

(Charge), + P
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Remark
low 15 +63 +2 Standing 15/18/21 All Can be followed by a combo on the ground or 1 hit in the air.
middle 16 +59 -2 Standing 15/18/21 All
high 18 +52 -6 Standing 15/18/21 All
ES 15 +63 +2 Standing 0/0/0 All
Poison Cloud

(Charge), + K
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Remark
low 28 +61 0 Standing 15/18/21 All Can be followed by a combo.
middle 30 +57 -4 Standing 15/18/21 All
high 34 +52 -9 Standing 15/18/21 All
ES 28 +61 0 Standing 0/0/0 All
Trick Fish
(GC)

+ K
or
K
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Remark
low 25 Knockdown -9 Crouching 18/21/24 All Landing time: 8F
middle 25 Knockdown -9 Crouching 18/21/24 All
high 26 Knockdown -10 Crouching 18/21/24 All
ES 25 Knockdown -14 Crouching 0/0/0 All
Cataract Cry

+ P
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth
(Whiff/Hit)
Guard Direction Remark
low - - - - - - Throws to the front.
Invincible frames:1F
middle 2 Knockdown - Crouching 12/21 Throw
high 2 Knockdown - Crouching 12/21 Throw
ES 2 Knockdown - Crouching 0/ Throw

Gem's Anger

+ K

Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth
(Whiff/Hit)
Guard Direction Remark
low - - - - - - Throws to the back.
Invincible frames:6F
middle 7 Knockdown - Standing 12/21 Throw
high 7 Knockdown - Standing 12/21 Throw
ES 7 Knockdown - Standing 0/0 Throw
 






EX Super Moves
Water Jail

+ PP
Gauge Startup Hit Adv Grd. Adv After Pos Guard Direction Remark
1 40 Trapped - Standing - Unblockable.
Aqua spread

+ PP or KK
Gauge Startup Hit Adv Grd. Adv After Pos Guard Direction Remark
1 42 Knockdown -3 Standing All Can juggle after 1 sonic wave.
Sea Rage

+ PP
Gauge Startup Hit Adv Grd. Adv After Pos Guard Direction Remark
1 28 +7 -11 Standing All
Direct Scissors
 + PP
(Only works with LP and MP color)
Gauge Startup Hit Adv Grd. Adv After Pos Guard Direction Remark
3 25 Knockdown -23 Standing Standing
 






Normal Throw

Tongue Whip

or + Strong (MP) or Fierce (HP)

Startup Hit Adv Throw Adv After Pos Gauge Growth Throw Direction Remark
1 Knockdown +21 Standing 9 Left or Right Can be followed by Tongue Whip pt.2

Tongue Whip pt.2

Throw again immediately in the opposite direction after Tongue Whip

Startup Hit Adv Throw Adv After Pos Gauge Growth Throw Direction Remark
1 Knockdown +21 Standing 0 Opposite Can only be done after Tongue Whip.
 






Air Throw

Fish Fling (Air Only)

or + Strong (MP) or Fierce (HP)

Startup Hit Adv Throw Adv After Pos Gauge Growth Throw Direction Remark
1 Knockdown Air 9 Left or Right
 






Pursuit

Pursuit

(Knockdown Only)
+ P or K

Strength Startup After Pos Gauge Growth
(Whiff/Hit)
Remark
Normal 38 Standing 6/24
ES 35 Standing 0/0
 






Dark Force
Ocean Rage
Same Strenght P+K
Startup

Invincibility

Ending After Pos Remark
32 34 After Landing: 8 Standing Gives hyper armor.
When Rikuo enters Dark Force he starts mounted on a horseshoe crab which makes all his normals crouching and makes him able to swim around(flight), you can dismount and mount the horseshoe crab by inputting KKK.





Vampire Savior Data Taken from Shu's website.
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