Vampire Savior Data Character frame Data
All data taken from Shu's website.

Translated and other things added by youthanasia.

Jedah B.B.Hood Q-Bee Lilith Demitri Morrigan Anakaris Victor L.Raptor
Hsien-Ko J. Talbain Felicia Rikuo Sasquatch Bishamon

 

Sasquatch Frame Data

 

 

Normal Moves
Button Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Cancelable? Remark
Standing (Close) Jab (LP) 5 +8 +7 Standing 0/3/6 Ground yes Consecutive links H: +11F G: +10F
Strong (MP) 6 +5 +4 Standing 3/9/15 Ground yes
Fierce (HP) 8 +6 -7 Standing 6/15/24 Ground no Resets opponent on hit.
Short (LK) 5 +7 +6 Standing 0/3/6 Ground yes
Forward (MK) 7 0 -1 Standing 3/9/15 Ground no
Roundhouse (HK) 8 +11 0 Standing 6/15+9/24 Ground no Resets opponent on hit.
Standing (Far) Jab (LP) 5 +5 +4 Standing 0/3/6 Ground yes Consecutive links C H: +8F G: +7F
Strong (MP) 6 +5 +4 Standing 3/9/15 Ground yes
Fierce (HP) 8 +6 -7 Standing 6/15/24 Ground no Resets opponent on hit.
Short (LK) 5 +5 +4 Standing 0/3/6 Ground yes
Forward (MK) 7 0 -1 Standing 3/9/15 Ground no
Roundhouse (HK) 8 +11 0 Standing 6/15+9/24 Ground no Resets opponent on hit.
Crouching Jab (LP) 5 +6 +5 Crouching 0/3/6 Ground yes Consecutive links C H: +9F G: +8F
Strong (MP) 6 +4 +3 Crouching 3/9/15 Ground yes
Fierce (HP) 7 +3 -6 Crouching 6/15+9/24 Ground no Resets opponent on hit.
Short (LK) 5 +5 +4 Crouching 0/3/6 Crouching no
Forward (MK) 6 +5 +4 Crouching 3/9/15 Crouching yes
Roundhouse (HK) 10 ? -6 Crouching 6/15/24 Crouching no
 






Jumping Normals
Button Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Cancelable? Remark
Vertical / Diagonal Jab (LP) 5 Air 0/3/6 Standing no
Strong (MP) 6 Air 3/9/15 Standing no
Fierce (HP) 10 Knockdown Air 6/15/24 Standing no
Short (LK) 5 Air 0/3/6 Standing no
Forward (MK) 6 Air 3/9/15 Standing no
Roundhouse (HK) 8 Air 6/10+4/15+9 Standing no
 






Special Moves
Big Breath

+ P
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Remark
low 28 +60 +24 Standing 12/12/12 All Knocks down on air hit.

You can combo 1 hit after.
middle 28 +60 +24 Standing 12/12/12 All
high 30 +62 +26 Standing 12/12/12 All
ES 30 +103 +26 Standing 0/0/0 All
Big Blow

+ P
(Hold)
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Remark
level 1 18 - Knockdown -19 Standing 18/22/26 Ground Startup value varies with P charge time.
level 2 37 - Knockdown -31 Standing 18/22/26 Ground
level 3 69 - Knockdown -47 Standing 18/22/26 Ground
ES 22 - Knockdown -45 Standing 0/0/0 Ground
Big Typhoon
(GC)

+ K
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Remark
low 8 -5 -6 Standing 18/19+1/21+3 All Knocks down on air hit.
middle 11 +2 -15 Standing 18/19+1+1/21+3+3 All
high 10 -5 -22 Standing 18/19+1x3/21+3x3 All
ES 9 Knockdown -52 Standing 0/0/0 All
Big Towers

+ P
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Remark
low 7 +24 -8 Standing 18/21/24 All Knocks down on air hit.
middle 7 +14 -18 Standing 18/21/24 All
high 10 +4 -28 Standing 18/21/24 All
ES 9 Knockdown -18 Standing 0/0/0 All
Big Branch

+ P
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth
(Whiff/Hit)
Guard Direction Remark
low 2 table - Standing 12/22 Throw Check table for Hit Adv.
In 2 table - Standing 12/22 Throw
high 2 table - Standing 12/22 Throw
ES 2 table - Standing 0/0 Throw
Big Swing

360 Motion + K
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth
(Whiff/Hit)
Guard Direction Remark
low 2 Knockdown - Standing 12/42 Throw
In 2 Knockdown - Standing 12/42 Throw
high 2 Knockdown - Standing 12/42 Throw
ES 2 Knockdown - Standing 0/0 Throw




Big Branch Hit Advantage
Character (Normal ES edition) Character (Normal/ES edition) Character (Normal/ES edition)
Jedah +70/+110 Morrigan +50/+90 J. Talbain +64/+104
B.B.Hood +65/+105 Anakaris +58/+98 Felicia +51/+91
Q-bee +70/+110 Victor +58/+98 Rikuo +61/+101
Lilith +50/+90 L.Raptor +67/+107 Sasquatch +65/+105
Demitri +65/+105 Hsien-Ko +64/+104 Bishamon +62/+102






EX Super Moves
Big Freezer

+ PP
Gauge Startup Hit Adv Grd. Adv After Pos Guard Direction Remark
1 38 Knockdown -25 Standing All
Big Ice Burn

+ KK
Gauge Startup Hit Adv Grd. Adv After Pos Guard Direction Remark
1 45 Knockdown - Standing None
Big Trap

+ Start
Gauge Startup Hit Adv Grd. Adv After Pos Guard Direction Remark
1 70 Knockdown - Standing None
Big Sledge

720 Motion + KK
Gauge Startup Hit Adv Grd. Adv After Pos Guard Direction Remark
1 2 Knockdown - Standing Throw
 






Normal Throw

Big Slam

or + Strong (MP) or Fierce (HP)

Startup Hit Adv Throw Adv After Pos Gauge Growth Throw Direction Remark
1 Knockdown +11 Standing 9 Left or Right
 






Air Throw

Aerial Slam

or + Strong (MP) or Fierce (HP)

Startup Hit Adv Throw Adv After Pos Gauge Growth (Whiff/Block/Hit) Throw direction Remark
1 Knockdown Standing 9 Front
 






Pursuit

Pursuit

(Knockdown Only)
+ P or K

Strength Startup After Pos Gauge Growth
(Whiff/Hit)
Remark
Normal 33 Standing 6/24
ES 33 Standing 0/0
 






Dark Force

Big resistor

Jab (LP) + Short (LK) or Strong (MP) + Forward (MK)

Startup Invincibility Ending After Pos Remark
46 49 46 Standing Gives super armor
 
Big resistor

Fierce (HP) + Roundhouse (HK)
Startup Invincibility Ending After Pos Remark
33 36 46 Standing Penguin helpers.
1 Penguin explodes every hit.





Vampire Savior Data Taken from Shu's website.