Vampire Savior Data Character frame Data
All data taken from Shu's website.

Translated and other things added by youthanasia.

Jedah B.B.Hood Q-Bee Lilith Demitri Morrigan Anakaris Victor L.Raptor
Hsien-Ko J. Talbain Felicia Rikuo Sasquatch Bishamon

 

J. Talbain Frame Data

 


Normal Moves
Button Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit) Guard Direction Cancelable? Remark
Standing (Close) Jab (LP) 4 +6 +5 Standing 0/3/6 Ground yes
Strong (MP) 6 +3 +2 Standing 3/9/15 Ground yes
Fierce (HP) 8 +3 +2 Standing 6/15/24 Ground no
Short (LK) 5 +3 +2 Standing 0/3/6 Ground yes
Forward (MK) 6 +2 +1 Standing 3/9/15 Ground yes
Roundhouse (HK) 7 -3 -4 Standing 6/15/24 Ground no
Standing (Far) Jab (LP) 4 +6 +5 Standing 0/3/6 Ground yes
Strong (MP) 7 +4 +3 Standing 3/9/15 Ground yes
Fierce (HP) 9 +6 +5 Standing 6/15/24 Ground no
Short (LK) 5 +5 +4 Standing 0/3/6 Ground yes
Forward (MK) 6 +2 +1 Standing 3/9/15 Ground yes
Roundhouse (HK) 9 0 -1 Standing 6/9+3+3/12+6+6 Ground no
Special + Roundhouse (HK) 10 +2 +1 Standing 3/9/15 Ground no
Crouching Jab (LP) 5 +5 +4 Crouching 0/3/6 Crouching yes
Strong (MP) 8 +1 0 Crouching 3/9/15 Ground no
Fierce (HP) 9 -8 -9 Crouching 6/15/24 Ground no
Short (LK) 5 +5 +4 Crouching 0/3/6 Crouching yes
Forward (MK) 7 +3 +2 Crouching 3/9/15 Ground yes
Roundhouse (HK) 9 ? -6 Crouching 6/15/24 Crouching no
 






Jumping Normals
Button Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit) Guard Direction Cancelable? Remark
Vertical / Diagonal Jab (LP) 5 Air 0/3/6 Standing yes
Strong (MP) 6 Air 3/9/15 Standing yes
Fierce (HP) 7 Air 6/15/24 Standing no
Short (LK) 5 Air 0/3/6 Standing yes
Forward (MK) 6 Air 3/9/15 Standing yes
Roundhouse (HK) 7 Air 6/15/24 Standing no
 






Special Moves
Ground
Beast Cannon

+ P
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit) Guard Direction Remark
low 14 Knockdown Standing 12/16 (+4) /21 (+9) All Landing time:12F
middle 14 Knockdown Standing 12/16 (+4) /21 (+9) All
high 14 Knockdown Standing 12/16 (+4) /21 (+9) All
ES 14 Knockdown Standing 0/0/0 All
Leaping
Beast Cannon
(GC skill)

+ P
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit) Guard Direction Remark
low 14 Knockdown Standing 12/16 (+4) /21 (+9) All Landing time:12F
middle 14 Knockdown Standing 12/16 (+4) /21 (+9) All
high 14 Knockdown Standing 12/16 (+4) /21 (+9) All
ES 14 Knockdown Standing 0/0/0 All
Air Beast Cannon
(Air Only)

+ P
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit) Guard Direction Remark
low 14 Knockdown Standing 12/16 (+4) /21 (+9) All Landing time:12F
middle 14 Knockdown Standing 12/16 (+4) /21 (+9) All
high 14 Knockdown Standing 12/16 (+4) /21 (+9) All
ES 14 Knockdown Standing 0/0/0 All
Million Flicker

+ P (Tap P)
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit) Guard Direction Remark
low 11 -3 -4 Standing 12/12+2xn/12+4xn Ground Knocks down on air hit.
middle 11 -3 -4 Standing 12/12+2xn/12+4xn Ground
high 11 -3 -4 Standing 12/12+2xn/12+4xn Ground
ES 11 Standing 0/0/0 Ground
Climb Razor

 + K
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit) Guard Direction Remark
low 5 Knockdown -18 Standing 22/26/31 All Landing time:12F
middle 5 Knockdown -23 Standing 22/26/31 All
high 5 Knockdown -27 Standing 22/26/31 All
ES 5 Knockdown -25 Standing 0/0/0 All
Wild Circular

+ K
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth
(Whiff/Hit)
Guard Direction Remark
low - - - - - - Invincible frames:9F
middle 2 Knockdown - Standing 12/21 Throw
high 2 Knockdown - Standing 12/21 Throw
ES 2 Knockdown - Standing 0/0 Throw
 






EX Super Moves
Dragon Cannon

+ KK
Gauge Startup Hit Adv Grd. Adv After Pos Guard Direction Remark
1 -27 Knockdown -19 Standing All
Moment Slice

Jab (LP), Strong (MP), , Short (LK), Forward (MK)
Gauge Startup Hit Adv Grd. Adv After Pos Guard Direction Remark
1 14 Knockdown +3 Standing Ground Can't pursuit after.
 






Normal Throw

Seoi Nage

or + Strong (MP) or Fierce (HP)

Startup Hit Adv Throw Adv After Pos Gauge Growth Throw Direction Remark
1 Knockdown +18 Standing 9 Left or Right

Beast Roll

or + Forward (MK) or Roundhouse (HK)

Startup Hit Adv Throw Adv After Pos Gauge Growth Throw Direction Remark
1 Knockdown +7 Standing 9 Left or Right
 






Air Throw

Air Beast Roll (Air Only)

or + Strong (MP) or Fierce (HP)

Startup Hit Adv Throw Adv After Pos Gauge Growth Throw Direction Remark
1 Knockdown Air 9 Left or Right
 






Pursuit

Pursuit

(Knockdown Only)
+ P or K

Strength Startup After Pos Gauge Growth
(Whiff/Hit)
Remark
Normal 36 Standing 6/24
ES 36 Standing 0/0
 






Special Skills
Beast Hop

+ KKK
After Pos Remark
Standing Crosses over.
 






Dark Force
Mirage Body

Same Strenght P+K
Startup Invincibility Ending After Pos Remark
31 34 31 Standing Makes 2 images that mirror talbain's moves.
 






Normal Moves (Dark Force)
Button Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit) Guard Direction Cancelable? Remark
Standing (Close) Jab (LP) 4 +12 +11 Standing 0/0/0 Ground yes
Strong (MP) 6 +9 +8 Standing 0/0/0 Ground yes
Fierce (HP) 8 +9 +8 Standing 0/0/0 Ground no
Short (LK) 5 +9 +8 Standing 0/0/0 Ground yes
Forward (MK) 6 +8 +7 Standing 0/0/0 Ground yes
Roundhouse (HK) 7 +3 +2 Standing 0/0/0 Ground no
Standing (Far) Jab (LP) 4 +12 +11 Standing 0/0/0 Ground yes
Strong (MP) 7 +10 +9 Standing 0/0/0 Ground yes
Fierce (HP) 9 +12 +11 Standing 0/0/0 Ground no
Short (LK) 5 +11 +10 Standing 0/0/0 Ground yes
Forward (MK) 6 +8 +7 Standing 0/0/0 Ground yes
Roundhouse (HK) 9 +9 +8 Standing 0/0/0 Ground no
Special + Roundhouse (HK) 10 +8 +7 Standing 0/0/0 Ground no
Crouching Jab (LP) 5 +11 +10 Crouching 0/0/0 Crouching yes
Strong (MP) 8 +7 +6 Crouching 0/0/0 Ground no
Fierce (HP) 9 -2 -3 Crouching 0/0/0 Ground no
Short (LK) 5 +11 +10 Crouching 0/0/0 Crouching yes
Forward (MK) 7 +9 +8 Crouching 0/0/0 Ground yes
Roundhouse (HK) 9 ? 0 Crouching 0/0/0 Crouching no
 





Vampire Savior Data Taken from Shu's website.
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