Vampire Savior Data Character frame Data
All data taken from Shu's website.

Translated and other things added by youthanasia.

Jedah B.B.Hood Q-Bee Lilith Demitri Morrigan Anakaris Victor L.Raptor
Hsien-Ko J. Talbain Felicia Rikuo Sasquatch Bishamon

 

Victor Frame Data

 

 

Normal Moves
Button Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Cancelable? Remark
Standing (Close)  Jab (LP) 5 +4 +3 Standing 0/3/6 Ground yes Consecutive links H: +7F G: +6F
Strong (MP) 9 -4 -5 Standing 3/9/15 Ground no
Fierce (HP) 11 +4 -9 Standing 6/15/24 Ground no Resets opponent on hit.
Short (LK) 5 +5 +4 Standing 0/3/6 Ground yes Consecutive links H: +8F G: +7F
Forward (MK) 11 -3 -4 Standing 3/9/15 Ground no
Roundhouse (HK) 16 0 -1 Standing 6/15/24 Ground no
Standing (Far)  Jab (LP) 5 +4 +3 Standing 0/3/6 Ground yes Consecutive links H: +7F G: +6F
Strong (MP) 9 0 -1 Standing 3/9/15 Ground no
Fierce (HP) 13 +10 -3 Standing 6/15/24 Ground no Resets opponent on hit.
Short (LK) 6 +8 +7 Standing 0/3/6 Ground yes Consecutive links H: +11F G: +10F
Forward (MK) 9 0 -1 Standing 3/9/15 Ground no
Roundhouse (HK) 13 +2 -11 Standing 6/15/24 Ground no Resets opponent on hit.
Crouching  Jab (LP) 5 +7 +6 Crouching 0/3/6 Ground yes Consecutive links H: +10F G: +9F
Strong (MP) 9 +2 +1 Crouching 3/9/15 Ground no
Fierce (HP) 11 +4 -7 Crouching 6/15/24 Ground no Resets opponent on hit.
Short (LK) 6 +9 +8 Crouching 0/3/6 Crouching yes Consecutive links H: +12F G: +11F
Forward (MK) 10 +3 +2 Crouching 3/9/15 Crouching no
Roundhouse (HK) 14 ? -2 Crouching 6/15/24 Crouching no
 






Normal Moves (Electrified)
Button Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Cancelable? Remark
Standing (Close)  Strong (MP) 13 +7 -7 Standing 3/9/15 Ground no
Fierce (HP) 15 +44 -9 Standing 6/15/24 Ground no Resets opponent on hit.
Forward (MK) 13 +7 -8 Standing 3/9/15 Ground no
Roundhouse (HK) 21 +47 -5 Standing 6/15/24 Ground no Resets opponent on hit.
Standing (Far)  Strong (MP) 8 +4 -11 Standing 3/9/15 Ground no
Fierce (HP) 16 +42 -11 Standing 6/15/24 Ground no Resets opponent on hit.
Forward (MK) 10 +1 -13 Standing 3/9/15 Ground no
Roundhouse (HK) 18 +35 -17 Standing 6/15/24 Ground no Resets opponent on hit.
Crouching  Strong (MP) 8 +6 -9 Crouching 3/9/15 Ground no
Fierce (HP) 17 +46 -5 Crouching 6/15/24 Ground no Resets opponent on hit.
Forward (MK) 9 +9 -6 Crouching 3/9/15 Crouching no
Roundhouse (HK) 14 ? -16 Crouching 6/15/24 Crouching no






Jumping Normals
Button Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Cancelable? Remark
Vertical  Jab (LP) 9 Air 0/3/6 Standing no
Strong (MP) 10 Air 3/9/15 Standing no
Fierce (HP) 9 ? Air 6/15/24 Standing no
Short (LK) 6 Air 0/3/6 Standing no
Forward (MK) 9 Air 3/9/15 Standing no
Roundhouse (HK) 15 Air 6/15/24 Standing no
Diagonal  Jab (LP) 9 Air 0/3/6 Standing no
Strong (MP) 10 Air 3/9/15 Standing no
Fierce (HP) 12 Air 6/15/24 Standing no
Short (LK) 6 Air 0/3/6 Standing no
Forward (MK) 9 Air 3/9/15 Standing no
Roundhouse (HK) 15 Air 6/15/24 Standing no
 






Special Moves
Gyro Crush

+ P
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Remark
low 9 -3 -4 Standing 12/14/17 Ground Knocks down on air hit.
middle 9 -3 -4 Standing 12/14+2+2/17+5+5 Ground
high 9 Standing 12/14+2x4/17+5x4 Ground
ES 10 Knockdown +3 Standing 0/0/0 Ground
Giga Burn
(GC)

+ K
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Remark
low 10 Knockdown -4 Air 18/21/24 All
Landing time: 1F
middle 10 Knockdown -4 Air 18/21/24 All
high 10 Knockdown -8 Air 18/21/24 All
ES 13 Knockdown -2 Air 0/0/0 All
Mega Forehead

(Charge), + P
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Remark
low 15 Knockdown -19 Standing 18/21/24 All
middle 15 Knockdown -28 Standing 18/21/24 All
It is strong 15 Knockdown -34 Standing 18/21/24 All
ES 15 Knockdown -24 Standing 0/0/0 All
Mega Stake

(Charge), + P
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Block/Hit)  Guard Direction Remark
low 33 Knockdown -26 Air 22/27/32 Standing Landing time: 1F
middle 36 Knockdown -26 Air 22/27/32 Standing
high 38 Knockdown -26 Air 22/27/32 Standing
ES 40 Knockdown -23 Air 0/0/0 Standing
Graviton Knuckle

+ P After MP or HP Throw
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Hit)  Guard Direction Remark
low Knockdown - Air 12/12 Throw Can be Teched.

Until 5F After Throw
middle Knockdown - Air 12/12 Throw
high Knockdown - Air 12/12 Throw
ES - - - - - -
Mega Shock

+ K
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Hit)  Guard Direction Remark
low 1 Down - Standing 12/21 Throwing Can be Teched.
middle 1 Down - Standing 12/21 Throwing
high 1 Down - Standing 12/21 Throwing
ES - - - Standing - -
Mega Spike

360 Motion + P
Strength Startup Hit Adv Grd. Adv After Pos Gauge Growth (Whiff/Hit)  Guard Direction Remark
low 1 Down - Crouching 12/42 Throwing
middle 1 Down - Crouching 12/42 Throwing
high 1 Down - Crouching 12/42 Throwing
ES - - - - - -






EX Super Moves
Thunder Break

(Charge), + KK
Gauge Startup Hit Adv Grd. Adv After Pos Guard Direction Remark
1 27 Down -31 Crouching All  
Gerdenheim 3

720 Motion + KK
Gauge Startup Hit Adv Grd. Adv After Pos Guard Direction Remark
1 1 Down - Standing Throw
 






Normal Throw

Mega Strangle

or + Strong (MP)

Startup Hit Adv Throw Adv After Pos Gauge Growth Throw Direction Remark
1 +25 +25 Standing 9 Left or Right  

Jaw Slugger

or + Fierce (HP)

Startup Hit Adv Throw Adv After Pos Gauge Growth Throw Direction Remark
1 Down +21 Standing 9 Left or Right

Bottom Grip

or + Roundhouse (HK)

Startup Hit Adv Throw Adv After Pos Gauge Growth Throw Direction Remark
1 Down +23 Standing 9 Left or Right
 






Air Throw

Mega Throw (Air Only)

or + Strong (MP) or Fierce (HP)

Startup Hit Adv Throw Adv After Pos Gauge Growth Throw Direction Remark
1 Down Air 9 Left or Right
 






Pursuit

Pursuit

(Knockdown Only)
+ P or K

Strength Startup After Pos Gauge Growth (Whiff/Hit)  Remark
Normal 40 Air 6/24
ES 40 Air 0/0
 






Special Skills
Minimum Step

+ KKK
After Pos Remark
Air Leap Dash, Landing time: 1F
 






Dark Force
Great Gerdenheim S

Jab (LP) + Short (LK) or Strong (MP) + Forward (MK)
Startup Invincibility Ending After Pos Contents
58 59 22 Standing
Punches become a special throw.
Great Gerdenheim L

Fierce (HP) + Roundhouse (HK)
Startup Invincibility Ending After Pos Contents
58 59 22 Standing
Normals become electrified.



Vampire Savior Data Taken from Shu's website.